I created this scene for my old flash website moh3d.com, which is still up actually. It’ll be going bye bye soon though. The design of this site is a bit of a homage to my old one. This was a relatively simple scene. Most of my time was spent texture painting the blocks. It’s a pretty straight forward setup as can be seen in the image below.
I set things up with a limited number of scalar maps and masks. I mixed and modulated the maps in Maya with procedurals to generate all of the attribute maps that I needed, including displacement. The final image, below.
I used Maya, Arion and Photoshop for all my texture work.
-m